Airship Rules

Airship HP
Airships have two major sections, Hull, and Rigging, the Rigging has a single bulk pool of HP and it's own AC and Hardness rating. The Hull may be divided into subsections, depending on the size of the ship, each subsection would have it's own AC, HP and Hardness, if any section of the hull reaches 0 HP then all other hull sections lose half their max HP, this can put a ship in a bad way very quickly.

Airship Power
Airships are powered by Radiant Energy which they gather through the Radiant Draw(sail) and is fed into a Rad Cistern, usually kept in hold of the ship. The Cistern can generally hold enought Radiant Energy for a day or two of travel, but beware staying in the dark too long, you don't want your ship to go down into the Mists, no one comes back out of there.

Airship Parts
An airship is comprised of several parts. The hull, the main area of the ship. The rigging, the Radiant Draw and the ropes and cables to hold it in place, and the Rad Cistern and Radiant core are the main parts, though there can be many smaller bits worked into one.

Hull
The hull determines the overall size of the ship and how many hull sections it may have. Each section will have AC, HP, and Hardness. The hull will also determine the ships base manuverability and how much storage and passenger space the airship will have and how many crew it will take to run the ship

Rigging
The rigging will help determine the manuverability and will also determine the amount of Radient Energy you can effectivily gather.

Rad Cistern
The Rad Cistern will determine how much Radiant energy you can store and may effect the power of your Radiant Core as well.

Radiant Core
The Radiant Core will determine your speed and max altitude, it may also effect your manuverability

Currently Random Airship Notes

 * Each point of cargo equals 10lbs or one cubic foot